

You can jump over another marble in a straight line.

You can move a marble to the space right next to it. Play with up to five friends, easy AI, or hard AI! MOVEMENT RULES To do this, tap on any of your pieces and move it to any of the highlighted slots. The basic 'adjacent jump' allowed in the standard game is just the shortest form of a long jump.The aim of Chinese Checkers is to move all your marbles from your starting triangle base to the triangle base across from you. Put another way: A piece can jump a single other piece at any distance, provided that the jumped piece lies at the exact midpoint of the jump. In this variation called Super Chinese Checkers, a piece may jump over a piece any number of empty spaces away, provided it can land the same number of empty spaces beyond it in a straight line. Super Chinese Checkers!Ĭhinese Checkers can be speeded up and subjectively made more interesting by allowing 'long jumps'. Two players can control three sets of pegs each.

Multi-player Variationsįor a more involved game, when three players play, each player can control two sets of pegs instead of one. This applies for both a single hole move and any part of a hopping move. If a player is prevented from winning because of the presence of an opposing peg in the destination area, the player is entitled to swap the opposing peg with that of his own peg. Masters Games suggests the following additional rule invented by James Masters in 2002 which is wide enough to capture all such situations: The game is simply won when all the available points within the triangle are occupied. Most Chinese Checkers rules omit to mention this - implying that it is perfectly legal to block opponents in this dubious fashion.Ī number of anti-spoiling rules have been proposed - one work-around is to say that should one or more of the holes in the target triangle contain a peg belonging to another player, this does not prevent a player from winning. Anti-Spoilingĭebate has always arisen over the situation where a player is prevented from winning because an opposing player's peg occupies one of the holes in the destination triangle. House rules apply but Masters Games suggests the following: A peg can be hopped through such a triangle but is not allowed to come to rest in that triangle. The question soon arises as to whether it is possible to move a peg into a triangle that is the starting or target triangle for another player. However, once a peg has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle. Occasionally, a player will be able to move a peg all the way from the starting triangle across the board and into the opposite triangle in one turn! After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg. Each hop may be over any coloured peg including the player's own and can proceed in any one of the six directions. Where a hopping move is made, each hop must be over an adjacent peg and into a the vacant hole directly beyond it. In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs. Players take turns to move a single peg of their own colour. The first player to occupy all 10 destination holes is the winner. The aim of the game is to be the first to player to move all ten pegs across the board and into the triangle opposite. We suggest that the game is slightly more interesting if unused triangles are left empty so that pegs can hop through and come to rest in them, if desired. Many rules state that any unused triangles must be left populated with their unused pegs so that they cannot be used during the game. In a three player game the pegs will start in three triangles equidistant from each other.Įach player chooses a colour and the 10 pegs of that colour are placed in the appropriately coloured triangle. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. Obviously, for the six player game, all pegs and triangles are used. PreparationĬhinese Checkers can be played by two, three, four or six players.

Each triangle is a different colour and there are six sets of ten pegs with corresponding colours. The interior of the board is a hexagon with each side five holes long. Each point of the star is a triangle consisting of ten holes (four holes to each side). The Chinese Checkers or Chinese Chequers board is in the shape of a six pointed star.
